Last night my 10-man Ulduar group had a stellar night. We downed Flame Leviathan, Razorscale, Ignis, XT-002, Kologarn and Auriaya in 2 short hours with very few wipes.
One of the only wipes we had was on Kologarn, where our raid leader worked on some new strategies to perfect our Kologarn experience. I don’t think anyone would argue that Kologarn is all that hard, but you can always find ways to do things that work better than others, and we’re still getting into our groove on that one.
The raid leader’s big idea last night was to move one of the healers up with the melee/tank group by Kologarn’s navel. The plan was that at least one healer wouldn’t spend time having to run away from the dreaded Eye Beams, and I was volunteered to be the guinea pig since I was the designated “grip” healer and they wanted to be sure I wasn’t running from beams mid-grip-victim (not that I didn’t successfully heal grip-victims while doing just that, but still, anything that makes a tree’s job easier…)
So when the time came I dutifully trudged up to the melee group and began healing. Not having to run like a nutter every few seconds or watch out for other nutters was a breath of fresh air. And being that close reminded me of all the joy I used to get from playing God of War, since Kologarn looks like he was lifted straight from Kratos’ adventures. Healing was a breeze without the Eye Beam-dodging, and we lost exactly 0 raid members during the encounter.
However, for those of you out there considering this strategy or its natural follow-up, put-the-whole-raid-in-melee-range, beware! Per StratFu, avoiding the eye beams this way comes at a terrible price – Overhead Smash has an 8-second cast interruption to everyone in melee range. Since I’m a HoTs kind of girl, I was okay for the interrupt because my HoTs could keep ticking down even when I couldn’t. (My hubby, who was our OT tankadin, says he doesn’t remember being silenced, so this may have only been when the right arm is down – we’ll experiment more with it next week…)
Still, it was fun to hang out in the middle of the chaos instead of watch from the edge for once. The Stabby Ones are very welcoming, especially when you bring HoTs. And nummies.